Bridge hors ligne

Bidding in bridge

In brief

  • HCP: ace 4, king 3, queen 2, jack 1; the deck has 40, an average hand 10.
  • You usually open with 12 or more HCP. With 15 to 17 points and a balanced hand, the 1NT opening is the most common.
  • Both partners look together for a trump suit of at least eight cards, then for the right level: about 25 points between the two hands for a game.
  • The exact meaning of bids depends on the system the partnership has chosen and its conventions: they are not rules of the game.

Counting HCP

High card points, or HCP, measure the strength of a hand: ace = 4, king = 3, queen = 2, jack = 1. The 40 points in the deck are shared among the four players; a hand gets 10 points on average.

Spades: king, queen, seven. Hearts: ace, jack, six, four. Diamonds: queen, eight, two. Clubs: king, nine, five. 15 HCP.

This hand has 15 HCP: king-queen of spades (5), ace-jack of hearts (5), queen of diamonds (2), king of clubs (3).

Type the cards of each suit: A, K, Q, J, 10 and the number cards (for example “A Q 10 4”).

13 HCP · 13 cards · shape 3-4-3-3 · balanced hand

Evaluating your hand

HCP don’t tell the whole story. Three common guidelines complete them:

  • Length points: one point for each card beyond the fourth in a suit. A six-card suit adds two points.
  • Rule of 20: HCP + number of cards in the two longest suits; with 20 or more, the hand can be opened at the one level.
  • Isolated honors: a singleton king or a doubleton queen are worth less than their scale value, because they risk falling under a higher honor.

Spades: ace, queen, nine, seven, six. Hearts: king, jack, eight, five, three. Diamonds: four. Clubs: seven, two. 10 HCP.

10 HCP, five spades and five hearts: 10 + 5 + 5 = 20. The rule of 20 allows opening 1♠.

Guidelines for the combined total (both hands together):

GoalPoints between the two hands, about
Game in 3NT, 4♥ or 4♠25
Game in 5♣ or 5♦28 to 29
Small slam33
Grand slam37

Choosing your opening

In five-card majors, with about 12 to 21 points, the order of thought is as follows:

  1. Balanced hand of 15 to 17 points: 1NT.
  2. Five or more cards in hearts or spades: one of that major (the longer one; with two five-card suits, the higher).
  3. Otherwise: one of the longer minor. With three cards in each minor, you generally open 1♣; with four-four, partnerships differ.

Spades: ace, king, jack, six, five. Hearts: king, three. Diamonds: ace, eight, four. Clubs: jack, six, two. 16 HCP.

16 points and five spades: you open 1♠ in most systems, even though the hand is balanced. Some partnerships open 1NT with a five-card major; this is an agreement to make in advance.

Beyond about 21 points, or with a very strong hand, you use a strong opening, for example 2♣, artificial and forcing, in SAYC Convention: strong 2♣. Openings at the three level, with a seven-card suit and few points, are preempts: they hamper the opponents. The meaning of 2♦, 2♥ and 2♠ openings (strong or weak) varies from one system to another.

When to open 1NT?

In five-card major systems, 1NT promises 15 to 17 HCP and a balanced hand: 4-3-3-3, 4-4-3-2, or 5-3-3-2 with a five-card minor. It is the most precise opening: partner immediately knows the strength and shape of the hand.

1NT range by system
System1NT opening
SEF, SAYC, 2/115 to 17 points
Acol (Great Britain)12 to 14 points ("weak no-trump")
Precision13 to 15 points, most often

Responding to a one-level suit opening

  • Fewer than 6 points: pass, most often.
  • Simple raise (for example 1♥ - 2♥): 6 to 10 points and at least three cards in partner's major, which promised five. The partnership then has eight trumps.
  • A new suit at the one level (1♦ - 1♠): four or more cards, 6 points or more; partner must bid again.
  • 1NT: 6 to 10 points, with no support and no suit to show at the one level.
  • A new suit at the two level (1♠ - 2♣): usually 11 points or more; in the 2/1 system, this response promises game.

Responding to 1NT

Opposite 15 to 17 points, you just need to count: with 8 to 9 points, game is possible; with 10 points or more, game is in sight.

  • Fewer than 8 points and a balanced hand: pass.
  • 8 to 9 points, balanced: 2NT, which invites partner to bid 3NT with the top of their range.
  • 10 to 15 points, balanced: 3NT directly.
  • A four-card major and 8 points or more: 2♣, the Stayman Convention: Stayman, which asks partner whether they also have four cards in a major.
  • Five or more cards in a major: 2♦ for hearts, 2♥ for spades, the transfers (called "Texas" in France) Convention: Texas; the opener then bids the major, and they will play the contract.

The main systems

  • SEF (Système d'Enseignement Français): the system taught by the French Bridge Federation, with five-card majors.
  • SAYC (Standard American Yellow Card): the standard American system, with five-card majors and weak twos as openings.
  • 2/1: a variant of five-card majors where a two-level response, without a jump, promises game.
  • Acol: British system, four-card majors and a weak no-trump.
  • Precision: a strong club system, where 1♣ shows 16 points or more and the other openings are limited.

The app offers SAYC, Acol, Precision, 2/1 and Natural, adjustable separately for each side. These versions are simplified compared with competition systems (see the app).